If you know the exact rotation you want them to be, assign it directly to transform.rotation. If you want them to turn a certain amount from ... ... <看更多>
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If you know the exact rotation you want them to be, assign it directly to transform.rotation. If you want them to turn a certain amount from ... ... <看更多>
Unity, like many 3D softwares uses Quaternions to deal with rotation (prevent the Gimbal Lock problem). You get a quaternion when you call ... ... <看更多>
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);. if(Input.GetKey(KeyCode.LeftArrow)). transform.Rotate(Vector3.up, -turnSpeed * Time. ... <看更多>
Speed up, slow down, rotate, filter, crop, and much more! ... 1 /10. io, Unity 3D, Blender, Sketchup, Cinema 4D, 3DS Max and Maya. ... <看更多>